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       Fills 
        Before EGM became a magazine run by frat boys 
        with little more to qualify than a journalism degree, every so many issues 
        would be packaged with a buyer's guide. The difference? It was more like 
        previews from games across every genre, but without reviews. I can't be 
        sure as to when they stopped doing the buyer's guide, but it's probably 
        safe to say that it was about when the whole magazine was overrun by idiots. 
        Of course, they didn't have the mental capacity to do anything more than 
        lame jokes, bad screenshots, and completely inaccurate reviews. Every 
        now and then, you'd see previews of rare import games worth mentioning 
        (like 
        Capcom's Dungeons & Dragons Collection), 
        but it became increasingly-rare, and there still could have been more. 
        The point is, you'd be hard-pressed to find a yearly guide of recommended 
        titles worth a damn these days when such features are only composed by 
        magazines like Game Informer and @Gamer, which are owned 
        by corporations like GameStop and Best Buy.  
      Of course, 
        The purpose of these magazines is to generate revenue and profit, so their 
        lists are nearly identical. Their lists of best games aren't anyone's 
        recommendations; they are merely a list determined by the highest bidders 
        for what titles are to be promoted for sale. 
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       Ridge 
        Racer Unbounded 
        [Namco / Bandai] 
        I was bored of the Gran 
        Turismo series since I first played it in the late 90's. The grinding-based, 
        slower-than-death system and gameplay turned me off immediately. I wasn't 
        really a big fan of Ridge Racer, either, until Ridge Racer 64 
        caught my eye, and I then gave Ridge Racer 6 a chance. It was then 
        that I saw just how much better it was than the Gran Turismo series. 
        Even without real cars and brands, the series has managed to stay afloat 
        because it's still cool and fun. After Ridge Racer 7, it really 
        seemed like the series had fallen off the face of the Earth. Even when 
        Ridge Racer Unbounded was announced, news came slow, press release news 
        was slower, the release itself looked like it was outright canceled, and 
        then it seemed Namco had opted for a digital-only release. Eventually 
        I saw the hard copy release, and I'm glad Namco decided against a digital-only 
        release. Even if it the game's limited-run is saddening, at least now 
        we can own it for the money we pay for it. 
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       Batman 
        Arkham City 
        [Warner Brothers] 
        Yes, this is a good game. 
        We don't even need to talk about why. Everyone knows why. Everyone knows 
        every site has nothing but positive reviews on it. Everyone knows 
        it's considered to be a perfect game. It's good, but not perfect. I'm 
        not the biggest fan of "stiff-neck" Batman, but I'd say his 
        best game was the 16-Bit Batman Returns by Konami. This newest 
        Batman borrows a lot of what made Batman Returns such a great game, 
        but they ruined it with boring shit like monotonous flying and binocular 
        parts. Had this game been just good 'ol fashioned beat-'em up goodness, 
        it could have been a great spiritual successor...  
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       Devil 
        May Cry HD Collection 
        [Capcom] 
        This really came as no 
        surprise. The Devil May Cry series is to the new generation what 
        the Strider series is to my generation. So, I wasn't really surprised 
        to see that Capcom had quietly prepared an HD-enhanced collection of Dante's 
        PS2 antics. From the overly-serious first game to the overly-playful and 
        convoluted third game, it's (almost) all there. It's missing the original 
        version of Devil May Cry 3, and yes, it is different from the included 
        Special Edition of Devil May Cry 3 (we won't detail it here, 
        but SolSadGuy knows). Dante really had the personality of a dead moth 
        in DMC, and in he was a real turkey in DMC3SE. Dante in 
        DMC2, however, strikes that happy medium with Lucia there to even 
        him out. I've always liked DMC2 the most (for a lot of reasons), 
        and seeing it re-done in HD was nice. With a lot of games, the new coating 
        of HD paint makes things look sharper, but DMC2 looks deeper. 
        The depth is brought-out so much that it feels like you're playing on 
        a 3-D TV!  
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    Double 
      Dragon - Neon 
      [WayForward/Majesco]  
      Everyone knows I love Double Dragon, and everyone knows everyone 
      else liked it too; at least, before everyone felt an obligation to only 
      play what a big name websites or magazines recommend. The latest installment, 
      Neon, was surprising to see because of what happened with the last 
      [HD] game. The company who made it folded, and Microsoft was obligated 
      by contract to pull it from the Marketplace. It's still playable (even online) 
      if you have it saved, but it's gone forever once you erase it, making Double 
      Dragon [HD] probably the rarest game on the Xbox 360. Seeing Double 
      Dragon - Neon was like a miracle. Hey, this one is made by another name 
      I never heard of, but at least someone still cares about the series 
      (since obviously none of the bigger-name companies do). I could do 
      without all the high-fives in this game, but it's still definitely worth 
      buying. Game fans will love it because of the sleek, new design, and Top 
      Gun movie fans will love it because of all the high fives. It still 
      baffles me why bigger-name companies continue to ignore such a nostalgic, 
      profitable series... | 
  
   
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       Tekken 
        Tag Tournament 2 
        [Namco]  
        Like another game on this list, what do I say about this game that hasn't 
        already been said? No wasted time here. It was always a trend to idealize 
        the first Tekken Tag Tournament, and Namco finally just went ahead 
        and released a sequel. Fans got a sequel, but did they ever really want 
        it? 
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       Resident 
        Evil 6 
        [Capcom]  
        Capcom did a lot with Resident Evil 6. So much that "fans" 
        couldn't grasp its incredible complexity, and apparently the media couldn't, 
        either. Then again, maybe Capcom didn't send out enough "swag" 
        or free shit to media outlets (in addition to the free copies of 
        the game they probably get). Yes, these things matter, and it wouldn't 
        surprise me if media outlets gave the game bad ratings to get back at 
        Capcom. Then you got self-proclaimed "fans" who aren't happy 
        no matter what. They cried for Leon (with his ridiculous, outdated hairdo), 
        Ada (with the personality of a dead moth), and mobile shooting, yet still 
        weren't happy when they got exactly what they wished for. Nothing 
        new can be appreciated by a generation of "gamers" who 
        have such a profound sense of entitlement. Funny, because they 
        probably download, steal, pirate, and scam more than any previous generation. 
         
      The point is, Capcom 
        made it the most robust RE experience, yet. The game is absolutely 
        huge, sprawling over entire cities from every corner of the globe. Its 
        environmental scope is huge, and it drives an epic story that (contrary 
        to what critics say) makes sense. There's so much to explore and discover, 
        how could anyone get bored of it? Of course, there are a good mix of new 
        and old weapons, but there are more moves than ever before. Part of what 
        makes RE6 so deep is the emphasis on functionality; there are a 
        lot more ways to evade and inflict damage. This didn't come without a 
        price, though, because it's easy to see that critics had completely glossed-over 
        all of this depth. Don't critics praise challenge and depth? No, probably 
        not when they're not getting paid-off, and this is proof. Lastly, bringing 
        the environmental depth and complex system full-circle is RE.net; this 
        feature enhances the game tenfold. It gives all players (from beginner 
        to expert) objectives and rewards to play the game for even when it seems 
        all has been done. RE6 is deep. So deep that even those who actually 
        like the game haven't even scratched the surface, yet... 
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    DoDonPachi 
      Maximum 
      [Cave]  
      This one brings a smile to my face simply because it forces shooting "fans" 
      to open their minds. It's great that there's a shooting and/or "shmup" 
      scene, and that it's growing. What's not great is how minds in the 
      scene haven't grown. This stylish shooter forces them to expand their feeble 
      minds and acknowledge mobile/portable shooters if they want completion. 
      Hopefully, it will get some minds outside the box that assholes who rule 
      the scene made. Like the band Throwdown says, "Open your 
      minds!" | 
  
   
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       Sonic 
        The Hedgehog 4: Episode II 
        [Sega]  
        After the complaints of "fans" to get a "completely" 
        2-D, new Sonic game, Sega came out with Sonic 4: Episode I. As 
        usual, "fans" didn't appreciate it. By rights, Sega should have 
        never even made Episode II since fans didn't even appreciate Episode 
        I, but they have heart and did it, anyway. Seriously, what more could 
        a Sonic fan want?! A new Sonic game in HD! Oh, yeah, I forgot that 
        "true fans" only like the same games released over and over 
        each generation... 
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       Dragon's 
        Dogma 
        [Capcom]  
        The only reason Dragon's Dogma isn't closer to number one on my 
        list is because there were some other titles that I thought had higher 
        priority for different reasons. Dragon's Dogma deserves high praise, 
        though, simply because it's a spiritual successor to Capcom's older 32-Bit 
        side-scrolling Dungeons & Dragons brawlers (Tower Of Doom 
        and Shadow Over Mystara). Based on that fact alone, Dragon's 
        Dogma is a must-have for any longtime Capcom fan. So many of things 
        from those old games are present in this new spiritual successor, and 
        it was great to see it all come back. Like Dead Rising, though, 
        Capcom intentionally marketed the game as something else when in reality 
        it's a fantasy brawler like those old Dungeons & Dragons games. 
        Sure, developers are discouraged by big Internet sites and YouTube idiots 
        from making brawler games these days, but don't be afraid, Capcom; those 
        masterpiece titles you made in the Golden Era are what made you what you 
        are today. Likewise, to longtime game players out there, don't be afraid 
        to play what you used-to like before big media brainwashed you 
        into thinking only big budget games are worth your money and time... 
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       Capcom 
        Digital Collection 
        [Capcom]  
        One day after I came back to the States from overseas, I had an itch to 
        play one of my Capcom Digital titles. To my dismay, I discovered that 
        because I was playing off-line, I couldn't play that title or any of the 
        others I had downloaded. It saddened me Capcom did that, because the makers 
        of Double Dragon and Teenage Mutant Ninja Turtles: Turtles In 
        Time - Re-Shelled allowed for off-line play. They have fixed that, 
        however, with a better solution than just allowing for off-line play. 
        Konami came up with two collection discs to address the same issue with 
        their digital titles, and thankfully Capcom followed suit. They did so 
        with a collection of eight (actually nine) titles that would easily weigh-in 
        at over $100.00 when purchased as separate downloads.  
      I had wanted Capcom 
        to do this even before Konami came out with their collections. Commando 
        3 is my second favorite game of this generation, and it was bittersweet 
        every time I played it because I knew it would be lost in the fractures 
        of time if they never released it on a physical medium. So many of these 
        downloadable games will be forgotten when the Xbox Live/PlayStation Network 
        servers and everything for this generation are shut-down. Nobody really 
        cares about so many of them because they're not well-designed, overpriced, 
        or just not fun at all. Quality games like Commando 3, however, 
        deserve preservation. Final Fight - Double Impact is also preserved 
        in this collection; a combination of the original Final Fight and Magic 
        Sword, both enhanced in HD! And yes, it is different than the original 
        Final Fight; there's a billboard in the background of the Uptown 
        stage that wasn't in the original. On another side note, they 
        really need to make a Capcom Digital Collection 2 to compliment 
        this with all the Capcom Digital fighters like Marvel VS Capcom 2, 
        Marvel VS Capcom Origins, and Dungeons & Dragons - Mystara 
        Chronicles...  
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       Street 
        Fighter X Tekken 
        [Capcom]  
        This game was absolutely stunning. Not just because of the unrivaled animation 
        and design, but because it came out of nowhere. Nobody expected it. It 
        should have never happened. Street Fighter and...Tekken 
        in the same game? And that is exactly why it deserves appreciation. "Fans" 
        and overzealous wanna-bes will try to sway you the other way, though. 
        To understand what makes this game so great is to understand how making 
        the Street Fighter and Tekken universes collide was no easy task. Capcom 
        not only accomplished the near-impossible, but did it in the style and 
        quality they are known for. All the "better" ideas most people 
        came up with to "fix" this game are either half-baked or just 
        plain dumb to begin with. The DLC bandwagon trend doesn't matter, either, 
        because who says you need to have every single character in the game? 
        Even the ones you don't like? Nobody's forcing you. Don't buy shit you 
        don't like. If you want all the characters without having to download 
        them, get the PlayStation Vita version. This game really should have never 
        existed, but Capcom did the unthinkable and made it a reality! Show them 
        your appreciation for their hard work and own a piece of gaming history; 
        go out and buy a physical retail copy of it... 
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       Akai 
        Katana Shin 
        [Cave] 
        This is shooter of the 
        year for 2012. Bar-none. Aside from Cave's own, no other shooter mattered 
        in 2012. That's how great Akai Katana Shin is. So great, that I 
        think it should be game of the year, overall. If you buy any game from 
        2012, make it this one. Why? Because not only is the game a new endeavor 
        for Cave, but it was the final work of the game's dying soundtrack composer. 
        Now deceased, Akai Katana Shin is a testament to the quality of 
        his works across notable titles from Ketsui to DoDonPachi. 
        His high-intensity soundtrack compliments the blistering pace and masterful 
        craft of the game perfectly. Each track he composed for the game is as 
        intricate and deep as the game's overall design and theme. Ironically, 
        even his mysterious, untimely death echoes the tragic conclusions of the 
        game... 
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