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    Percussion 
      So, I was watching UFC 111, and there's 
      ads for God Of War III all over the place. I got to thinking about 
      everything that led up to God Of War III. Everything that comes to 
      mind when I play God Of War and God Of War II, the two games 
      that make God of War Collection. They bring back memories (not all 
      of which are pleasant). I could go on and on about shit everyone has heard 
      before from everywhere else, but then where would the soul be? What more 
      can be said? Well, how about not what I think of the series, but what they 
      make me think of... | 
  
   
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    Bringing 
      The Rain 
      With the exception of attack system changes, God Of War II was really 
      a worthy successor to God Of War in every way. It was just as big 
      and monumental with an emphasis on retention of what made the first game 
      so compelling. The first game had some definite faults though, and the biggest 
      was probably in design. Some arrogant shitbag I used to work with spit about 
      it constantly. Every day, every hour, every minute. This pig-faced, gap-tooth 
      reject had a gut so big he could walk outside and bring rain. The only thing 
      worse than all the shit he talked was the fact that he had no room to talk 
      (about anything). But talk he did, and his mouth ran like a sick bird's 
      ass. He drove God of War into the ground, and it was sad. Just off 
      the demo, it looked like a good game, but this guy was notorious for bad 
      taste (and being racist), and I wasn't about to put down my hard-earned 
      cheese for something he said was good. I knew I'd get around to it eventually, 
      and eventually the time had come. Well, kind-of. On second thought, maybe 
      it never really came until I saw the stunning media for God Of War II. 
      In fact, I thought I'd only be playing the second one, but a stint with 
      low cash flow reversed that and I had finally gotten the very game that 
      shitbag spoiled for me. He was (and still is, from what I hear) a shitbag, 
      but what about the first God Of War? Is it shit, too, just because 
      a shitbag recommended it? Shitty dudes play shitty games?  | 
  
   
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       Approaches 
        Well, that would seem 
        to be the case, with the idiots at Game Informer talking it up 
        so much that you can just see them trying to act like Kratos in everyday 
        life (and failing miserably). They really should have just renamed their 
        shit magazine something along the lines of "Kratos Informer," 
        so that at least they'd have a reason to speculate and "inform" 
        us as to what side the hero's nuts hang. The list of pathetic magazine 
        and media staff goes on and on (with middle-aged men declaring Kratos 
        an outstanding community figure and role model), but I don't have the 
        time to devote a whole article to that dumb shit. I didn't even have the 
        time for this article, but "the show must go on." Despite these 
        assholes, there are a lot of dudes out there who see and play the game 
        for what it is. They treat like a game (as opposed to gospel). One of 
        which is my best friend, who didn't get into some ridiculous, inspirational 
        bullshit when he told me about it.  
      He told me about the 
        visceral quick-time sequences, cool weapons, and crazy moves that make 
        the blade-swinging platformer fun. Later, I came to see that it was like 
        Devil May Cry, but without all the forced humor aimed at numbskull 
        media staff. I can't say for certain what parts of the game James Goddard 
        worked on, but the battle system was surprisingly well-done, and you don't 
        have to resort to absurd DMC tactics just to keep a combo going. 
        You can even tack the quick-time sequences on at the end of a combo as 
        a brutal finisher, or in the middle as a linker of sorts; DMC3's 
        combo system should have been more like this. And all of it would not 
        have been possible without such a balanced window for combo timing. There's 
        also added depth in the intuitive parry system, but it's often glossed-over 
        by jabber as boring as the puzzles. 
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       When 
        Opportunity Knocks 
        Then you got CG cutscenes that tell a tale of villainy and virtue through 
        the prerequisite storytelling with boobs to make dudes everywhere squeeze 
        out their feeble wad. Memorable parts include Kratos next to boobs, Kratos 
        not lending a helping hand, and Kratos in despair. Would the game have 
        gotten the same rave reviews and attention without them? It's no matter, 
        though, because the in-game cutscenes are better, anyway. So much better, 
        in fact, that they make the CG ones look average; now that's dedication! 
        This is especially noticeable in the lusty vixens who look average in 
        the CG, but look noticeably better (with scrumptious, big, rubbery nipples) 
        in-game during the log-jamming bonus stage. On a side-note, the Japanese 
        version was edited, and instead they were dressed in skimpy outfits that 
        just tease. Every time I play the game, I can't get over how odd the nature 
        of the edit is (considering how big the adult entertainment is in Japan). 
        I also think about how those two chicks ask Kratos to "come back 
        to bed." When I'm with chicks that have nipples like that, you don't 
        see me out of the bed! What the hell was he doing out of the bed? Those 
        monsters can wait; chicks like this can't! Get in it! 
      It plays as good as 
        those nipples look, and its visuals utilize the hardware well. Much of 
        the game looks so good that it's almost mistaken for being on stronger 
        hardware (until snippets of blockhands remind you). There is something 
        that plagues its visuals, though, and it's not blockhand syndrome; it's 
        something far worse. Something so profoundly ridiculous that it mars the 
        game's reputation of perfection. As we touched on in the 2007 Top Ten, 
        GOW's main boss looks embarrassingly ridiculous, and portrays the 
        mythical God of War as nothing more than sweaty biker. I've never seen 
        one of these Greek Gods (or any God, for that matter), but chances are 
        they don't look like your token "Easy Rider." If there 
        is a real Aries, he's probably pissed. I was like, "sweet, there's 
        a monster destroying stuff" when I saw it destroying Greece in the 
        background, but my disappointment grew (when the bitch fell off). The 
        rest of the game is fine, but they really dropped the ball with the main 
        boss; why does he look like a dirty biker? Did they even have motorcycle 
        gangs back then? Did they even have motorcycles? Thankfully the rest of 
        the game was so cool, because it's not easy to make up for an embarrassing 
        fumble like this. You could just imagine how the planning for this went: 
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    Character 
      Designer 1 
      "We gotta make a game that everyone wants to play." | 
  
   
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    Character 
      Designer 2 
      "Yeah, with really cool bosses, right from the start. Except not with 
      those monsters, we already got a stage about a snake."  | 
  
   
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    Character 
      Designer 1 
      "Oh shit it's the stone-staring head, with puffy nipples, saggy snake 
      tits."  | 
  
   
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    Character 
      Designer 2 
      "Let's sit in my office and draw a brutal design that will never do." | 
  
   
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    Character 
      Designer 1 
      "OK. We gotta make 'em big and make 'em thrash with big attacks." | 
  
   
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    Character 
      Designer 2 
      "Let's make sure this boss is really fucking stupid!" | 
  
   
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    Character 
      Designer 1 
      "Toughguys are usually pretty tall and I think leather is kinda cool, 
      so for this boss I'm gonna start with the jacket."  | 
  
   
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    Character 
      Designer 2 
      "Long hair, long beard, big gut and tall as fuck this boss is sick, 
      but we're missing one thing!" | 
  
   
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    Character 
      Designer 1 
      "Oh yeah? What is that?" | 
  
   
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    Character 
      Designer 2 
      "We got to make his beard flowing, really crazy, and shitty, and flaming 
      a lot!" | 
  
   
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    Character 
      Designer 1 
      "I've got a really original idea of how I think we can make this boss." 
       | 
  
   
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    Character 
      Designer 2 
      "Make this boss!" | 
  
   
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    Character 
      Designer 1 
      "End this game...with a fucking biker!" | 
  
   
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    Biker 
      Stew 
      So, what is with the flaming beard? Is that some sort of biker trick we 
      don't know about? What, is it failed attempt at trying to spit fire? As 
      if making the end boss a biker wasn't already bad enough! And Aries isn't 
      the only one who looks like a biker; Undead Legionnaires do, too! Writing 
      about this shit made me think of that scene from that movie, A Bronx 
      Tale. You know, the part where those bikers go into that bar acting 
      like assholes and get they asses kicked by the Italian Mafia? That was cool. 
      Why? Not because I like seeing people get beaten senseless. Because the 
      Mafia dudes were decent to them and gave them a chance, but those fucking 
      dirtbags pissed it away and got the beatdown for it. And right fully so, 
      after the stupid shit they did. Besides, Mafia dudes are cooler than bikers, 
      and when Kratos destroys the titanic boss and his biker minions, it makes 
      me think of A Bronx Tale. Like they say, "you gotta give some 
      to get some," so what better way to prepare for the game than with 
      a serving of biker stew? Throw some soggy, sick dog food in a pan, empty 
      a beer out on it, fire it up, eat that shit down, and enjoy you some God 
      'O War! Hopefully the more I play it, the less it will remind me of 
      the piece of shit who first told me about it... | 
  
   
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        BAD 
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