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    Laid 
      To Waste 
      When the original Xbox hardware was in its infancy, 
      everyone was so amazed Microsoft made a console that even the lamest titles 
      got attention. It was just after that initial glut of garbage titles, though, 
      that most of the best native (non-port) Xbox titles came out. It was during 
      this time that Dino Crisis 3 made its quiet debut. Even if bad marketing 
      hadn't killed the game in the water, it was swept over and washed away by 
      a wave of mediocre launch titles, never to be seen or heard of again. Don't 
      believe it? Ask around and see how many people and/or places have or know 
      about the game. None of the Xbox owners I've ever known have (or had) the 
      game, and between American and Japanese game stores I've seen it maybe 
      four times. The game even had its own Xbox hardware bundle for Japan, but 
      still wasn't a common title there, either. Ironic how this is one of the 
      best Xbox games, yet it was released in the hardware's infancy and went 
      virtually-unnoticed. DC3 isn't a perfect game by any means, but it's 
      a lot better than anything in the wave of mediocrity it was swallowed up 
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       Prehistoric 
        It is said that Capcom had originally planned this game for the PlayStation 
        2, but later made it Xbox exclusive when Microsoft flashed cash. Switching 
        hardware after having money thrown at them may be only partially-true; 
        looking at the game, you'd never even guess that it was originally planned 
        for the PS2. The game takes place on a monstrous ship so big that it's 
        easy to get lost exploring its many chambers. Some of the areas are absolutely 
        huge, and for good reason; to contain the game's colossal, screen-filling 
        bosses. These are the best environments and models I've ever seen on the 
        Xbox hardware, with Ninja Gaiden as the only game that really comes 
        close. Even as a modern game with a modern approach, though, Dino Crisis 
        3 is more than just eye-candy running on powerhouse hardware. Looking 
        deeper reveals that it shares more with a blast from the past than anything 
        from its era (even Resident Evil 4). 
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       I play Dino Crisis 
        3, see it, see the past, I wonder, and it all slowly came together. 
        "How can anyone who knows the classics not like this game?" 
        Looking at some things in 16-Bit Capcom classic Forgotten Worlds, 
        Dino Crisis 3 may have more in common with that game than 
        Resident Evil 4. RE4 was in a league of its own, and though 
        DC3 borrowed some things from it, the rest may have been influenced 
        FW. The parallels between the two are what make me wonder if DC3 
        was in any way, shape, or form influenced by FW. They're not as 
        obvious as the influences from RE4 (i.e. red laser pointer aiming), 
        but the ones from FW are there (they just take more knowledge of 
        game history to see). This is a prime example of what BADCP has 
        been pushing for years; the fact that "history repeats itself (again)." 
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       Shredded 
        The frenetic jetpack gameplay in DC3 really reminds me of FW 
        with the 360-degree spin controls and shooting. Both games throw you in 
        the center of a battle against reptiles in the dead of space, hovering 
        with shotguns, machine-guns, and orbiting defense mechanisms. Both games 
        have the Laser and Wide Shot, too, but it doesn't end there; the Balcan 
        Cannon strongly resembles the blue Tempest Wasp, and the Bounding Laser 
        is like red Inferno Wasp. One could even argue the Flame-thrower or Napalm 
        more strongly resembles the red Inferno Wasp. 
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       The Wasps in DC3 
        really aren't far-off at all from the Orbs in FW; both are multifunctional 
        with different shot types that make quick work of enemies and bosses alike. 
        Well, the Wasps in DC3 shred enemies beyond recognition, but still 
        they serve the same functions. Some may even argue that the Napalm Bomb 
        in FW destroy even more. Then you got the upgrade areas in both 
        games that you can duck into where currency is used for purchasing items 
        and/or weapons. As a side-note, both games use sphere-shaped currency; 
        FW uses Zenny, DC3 uses Orbs. There's probably some way 
        to finish both games without buying anything at the shops, but they're 
        made so much easier (and fun) by purchasing more effective weapons that 
        do more damage. You can really see all the damage Wasps and Orbs do in 
        each game because they fill the screen with absolute chaos when enemies 
        crowd you. If they're not being riddled with holes, they're being incinerated 
        or fried to death in a hail of shots from all sides. All these cool weapons 
        aren't used just for killing, though; in both games they're also used 
        to shoot doors open. Orbs blow them open in FW, and in DC3, doors 
        are opened by their respective Wasp (designated by color). Behind these 
        closed doors are environmental hazards, and in both games the heroes encounter 
        high-voltage electricity zones and lasers capable of frying their lifebar 
        to zero in a snap. 
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       Solidity 
         Even 
        when you don't consider Dino Crisis 3's relation to 16-Bit classic 
        Forgotten Worlds, though, it's still in good company with titles 
        like Otogi 2, Otogi, and Crazy Taxi 3 that actually 
        utilize the power of the Xbox hardware at the time (as Microsoft 
        had so proudly advertised). The visuals are mesmerizing at times, and 
        the myriad of effects streamlined into the solid backgrounds show how 
        the power and stability of the hardware facilitated creativity. Not only 
        do the environments feel as solid as they look, but there's 
        a lot going on in the background. The last Monitor Room stands as the 
        best example of the game's surreal environments; even under the floor 
        you see monitors projecting data beneath a layer of glass. There's 
        a shimmer and shine on everything, and in areas like the Rotary Joint 
        the ship's mechanical bowels are brought to life by realistic glares and 
        mechanical movement. These things really bring to life an otherwise vacant 
        vessel. There's even a filter over the screen to make it look like an 
        old movie, Viewtiful Joe style! 
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    | Big or small, 
      short or tall, the dinosaurs in Dino Crisis 3 all look (literally) 
      stunning, and are as detailed as the enemies in Resident Evil 4. 
      Their intricately-exposed muscular structures are a testament to science 
      gone horribly wrong, and strongly resemble the enemies with exposed insides 
      in Forgotten Worlds. You witness a crew member getting owned by a 
      T-Rex right at the beginning of the game, and in a shocking turn of events, 
      just after that the same T-Rex gets eaten alive (from the outside 
      in, and then from the inside out) in a scene so graphic it could make anyone 
      cringe. The swarming slug/worm/termite abominations that ate it alive have 
      swarming, slimy counterparts in FW that are just as quick and deadly. 
      They are, of course, accompanied by colossal, terrifying bosses in both 
      titles. FW may have a few non-reptilian enemies here and there, but 
      it doesn't detract much from both games sharing an obvious centerpoint theme 
      of jet-packed space commandos with big guns eradicating a reptilian threat. 
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    |  Speaking 
      of characters, there are four in DC3; three of which are playable 
      (Patrick, Sonya, and Caren). The coolest one (Jacob, who resembles the red 
      Unknown Soldier from Forgotten Worlds) is unplayable. How 
      can the coolest character in the game not be playable? Either way, 
      he still compliments Patrick all throughout the game much like the red Unknown 
      Soldier compliments the blue Unknown Soldier in FW. As funny (or 
      strange) as it may sound, both games have protagonist bruthas in shades 
      wearing armor pads. One big difference, though, is that the story in FW 
      doesn't see the man of color die the cliche, sacrificial death of a secondary 
      character like in DC3. Both games even have a sort-of damsel in distress 
      situation; saving the Queen in FW and finding Ashley in DC3. 
      There may be a more urgent reptilian theme at the forefront of both games, 
      but underneath all of that these cute damsels drive a familiar psychological 
      obligation to save the girl.  | 
  
   
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    |  Dino 
      Crisis has pretty much always taken a back seat to Resident Evil, 
      and with Dino Crisis 3 it's because of the control. This game is 
      shit-on because of the camera, but the camera itself isn't the problem; 
      it's the control because it changes suddenly during any camera changes. 
      Resident Evil 4's control was simple and effective because it didn't 
      change when the camera angles changed; a similar system could have made 
      Dino Crisis 3 perfect. Capcom used the same camera in RE4 
      for certain parts (i.e. Ashley's parts), so it's possible the "bad 
      camera" in DC3 was intentional for the "suspense" 
      of not being able to see the enemy. But it's hard to tell, since they did 
      put in a view button with auto-lock that works pretty good (maybe to make 
      up for the camera). Control issues aren't common in Capcom games, and happening 
      to DC3 made it all the more disappointing because it was probably 
      Capcom's most anticipated title on the hardware. This control anomaly doesn't 
      happen all the time, though, and you really start to notice the surprising 
      amount of area you traverse on the ship once you get into the game. Either 
      way you slice it, though, both DC3 and FW really don't have 
      the best control. And just like RE4, DC3 has moments of survival 
      horror, but some would say it's diluted by running and gunning more characteristic 
      of classic action games like FW (which brings me to my next point). 
       FW and DC3 
        really flew in under the radar in both their respective eras. I say that 
        even with their flaws, though, these are some of the best action games 
        of their respective eras; not perfect, but still really good games. Both 
        are probably some of the most challenging, longest games I've ever played. 
        Thanks to years of complaining and whining about unlimited continues from 
        EGM and the like, Capcom numbered the continues in DC3, but it 
        really didn't help the game's lack of popularity. The difference between 
        these two titles is that DC3 continues to be an underrated title 
        because it can't enjoy the advantage of retro allure like FW. Trendy 
        retro allure will continue to influence wannabe "retro game nerds" 
        and collectors to seek Forgotten Worlds on the Genesis or Turbo-Grafx 
        16 for years to come, and hopefully retro allure progresses enough for 
        Dino Crisis 3 to be sought-after in the same manner. It really 
        deserves it... 
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        BAD 
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