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    Honor 
      2011 had its fair share of yearly modern mainstays 
      (Dynasty Warriors 7 - Xtreme Legends, Samurai Warriors 3 - Empires, 
      Dead Rising 2 - Off The Record), but what defined this year was the 
      modern treatment of classic IPs. Every year we see developers trading-off 
      bringing back old IPs, but in 2011 we saw them resurrect some long-awaited 
      classic IPs with Rush N' Attack: Ex-Patriot, Sonic Generations, 
      and WWE All-Stars. It was great to see these titles keep the essence 
      of what made the originals classic titles. Some even consider the Mortal 
      Kombat reboot to be a resurrection of that series. EA even approved 
      of NBA JAM - On Fire Edition (an obvious throwback to the old Tournament 
      Edition revision). Looking at all this as a whole, 2011 was really a 
      year of classic Midway IPs from the 32-Bit era. When the dust has settled 
      and time has passed, these are the quality titles from 2011 you'll want 
      to get your hands on...  | 
  
   
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       Rush 
        N' Attack: Ex-Patriot 
        [Konami / Vatra Games] 
        I love nothing more than 
        when classic IPs are resurrected with current technology. Rush N' Attack 
        - Ex-Patriot is a perfect example of this. It still carries-on traditional 
        gameplay elements of the series, but with additions to keep it fresh with 
        the hardware. By its design and gameplay, you can tell they got the right 
        guys on board for the long-awaited return of the series. I always wondered 
        why Konami kept so many older franchises alive (Contra, Gradius, 
        Frogger, etc.), but only gave Rush N' Attack a recent HD 
        makeover. Well, that makeover must have been well-received, because Konami 
        went and brought it back, and it was probably the most hard-core game 
        of the year. Sure, the Unreal 3 Engine is mostly defined by titles like 
        BulletStorm and Mass Effect, and least by stuff like  
        Shadow Complex and my personal favorite, Monster Madness. It's 
        that nostalgic approach that made Rush N' Attack - Ex-Patriot a 
        standup standout title, though.   
      The character design 
        was probably the best I saw all year. No girl pants, no emo shit, no glasses, 
        no bullshit. Just good old-fashioned, 90's-inspired ultra-cool super-soldier 
        designs straight off the cover of an All Out War album. They have 
        all sorts of designs that range from commie crusaders to burly bionics, 
        and even German Shepherds (which are just as unpredictable as in real 
        life). I have really grown to dislike that breed of dog more and more 
        with each coming year, and this does nothing to help it. At any rate, 
        Morrow is the coolest character of 2011. The retro slicked-back prison 
        hairdo, the bandanna over his face, tattered fatigues, killer blade; now 
        this character is a hero.  
      A variety of stealth 
        and combo attacks to bring it up to speed with the evolution of the action 
        genre since the first game was released back in the 80's. Konami essentially 
        put the CQC system from Metal Gear Solid 3: Snake Eater into a 
        mix of other satisfying abilities like dragging dudes off platforms by 
        their feet. The game doesn't know how to fake it, and even with additions, 
        sticks tight to its roots. Fuck what Metacritic or some other media bullshit 
        says, because Rush N' Attack - Ex-Patriot is one of the best IP 
        resurrections, ever. Not that I have anything against Shadow Complex, 
        but why not keep a classic IP alive by getting Rush N' Attack - Ex-Patriot, 
        first? 
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       Mortal 
        Kombat  
        [Warner Brothers / Netherrealm Studios] 
        Some time back, I predicted 
        that the Unreal 3 Engine would be home to some great titles once it hit 
        its stride, and these two titles at the top prove that. When I first saw 
        Gears Of War back in the day, I knew it would take time, but I 
        couldn't wait to see what my favorite developers could do with it! We 
        are finally to the point, with titles like Rush N' Attack - Ex-Patriot, 
        Dark Void, and Mortal Kombat showing what the engine is 
        capable of. More than anything, these titles are a testament to everything 
        critics said it wasn't capable of, and that's why I hold them so 
        high. They said the Unreal 3 Engine was only FPS-capable. They said it 
        was only capable of "muddy" textures and dark visuals. These 
        titles drove the final nails into the coffins of these baseless arguments, 
        putting them six-feet in the ground. The engine put the west on the map 
        again, leaving Japanese developers seemingly discouraged. And 
        for good reason! Only Capcom's MT Framework, Taito's Type X2, and PS3-compatible 
        SEGA and Namco titles even come close. 
      This brings us to Mortal 
        Kombat. The impurity of Mortal Kombat VS DC Universe was an 
        obvious experimental ground, and it really paid off when you look at the 
        immense success of Mortal Kombat. Though the game is a far cry 
        from the "old-school" style they were going for (which I have 
        no problem with at all), the game it came to be played just as well as 
        the most recent ones (exactly as I had hoped it would). They said the 
        game was supposed to be like Mortal Kombat II from back in the 
        day, but I was glad to see it actually played more like the newer games; 
        there's beauty in simplicity, yes, but why take such a big step back? 
        Street Fighter IV took a step back, but you rarely hear about the real 
        fan complaints about the removal of essential concepts like air-blocking 
        and throw-landings. These are the types of things that can be lost when 
        a game "returns to its roots." Thankfully, the highly-anticipated 
        ninth Mortal Kombat didn't have that problem. The only thing it really 
        lost was the title; the title really should have had been numbered to 
        avoid confusion. Too bad "fans" probably had them thinking a 
        series could only be reborn without a number attached to it. 
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    Sonic 
      Generations  
      [SEGA] 
      Am I the world's biggest 
      Sonic fan? No. Did I think this one was better than everything you see under 
      it on this list? No. But the game deserves a lot more credit than 
      it's given. Sega bends over backwards for Sonic fans, but it never 
      seems to be enough. If it's not about bandwagon "3-D" hate, then 
      it's about "werehog" hate, or some other contrived bullshit. Like 
      Sonic 4, Sonic Generations is supposed to be the new 2-D Sonic 
      game fans have apparently wanted, yet their appreciation is questionable 
      at best. Sega can't win. I 
      think it's funny how re-done HD versions of the old 16-bit Sonic 
      games have had better reception than the new 2-D ones. In theory, 
      wouldn't that make such "fans" ultimately just fans of 16-Bit 
      itself, rather than the Sonic series? Either way, the music is awesome 
      in Sonic Generations, and there's an intriguing alternate 2-D take 
      on previously 3-D stages (and vice versa). Even the loading screen looks 
      cool! Great game with great concepts! | 
  
   
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       Dead 
        Rising 2 - Off The Record 
        [Capcom] 
        I already liked Dead 
        Rising 2 a lot, and the only things I didn't like about it were mostly 
        all the same things I didn't like about the original (obligatory first-person 
        view button, backtracking, escorting). I liked the idea of Dead Rising 
        2: Case Zero and Dead Rising 2: Case West as prologue and epilogue 
        upgrades, too. That being said, the Off The Record follow-up version 
        is more of the same zombie-splattering, brawling madness from DR2. 
        DR2OTR features a number of much-needed additions and improvements 
        that complete the incomplete DR2. The host of additions include 
        (but are not limited to) new weapons, items, and areas. Weapons like the 
        katana were sadly left out of DR2, so it was great to see that they were 
        not only added to the DR2CW upgrade, but that they were carried 
        over into DR2OTR. Also new in the gameplay department is an added 
        emphasis on platforming like DR2CZ. The story stayed essentially 
        the same, but tweaks were made to make things (even more) interesting 
        playing through as Frank.  
      The most important change 
        I think was made to the game is the long-awaited inclusion of checkpoints; 
        this demand fans made clear for a long time, so nobody could make sense 
        of its exclusion in the original DR2. I was also relieved to see 
        they finally fixed the co-op play. No longer is it a disappointing 
        spectacle of two Chuck Greenes fighting side-by-side; one player is Frank, 
        the other is Chuck, and that's how it was meant to be! This version probably 
        should have been the Platinum Hits version, but then how would they get 
        rid of all those unsold copies of DR2? Ultimately, though, DR2OTR 
        is the fourth Capcom title now on that Blue Castle engine, which should 
        leave any fan of the beat-'em up genre begging for them to use it for 
        more... 
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    NBA 
      Jam - On Fire Edition 
      [Electronic Arts] 
      I've been vocal about my 
      feelings toward EA. They're scammers and scheming bastards. Which is fine, 
      because I've never liked them to begin with. What do you do when one of 
      your favorite all-time series gets swallowed up by them, though? In a perfect 
      world, the NBA Jam IP would have been carried over in a seamless, 
      painless transition from a crumbling Midway to Netherrealm Studios. But 
      our world sucks, and so NBA Jam would likely not even have been resurrected 
      without being branded by EA. The HD upgrade of the original NBA Jam 
      made for the Wii was released retail, so the only way around EA getting 
      paid was to buy the game preowned at your local independent game store (or 
      steal it from GameStop). But, what about the On Fire Edition? Hopefully, 
      there's a retail disc release. That 
      way, independent business gets the support it needs, while EA (or GameStop) 
      doesn't get the support it doesn't need. Maybe this will continue 
      to send the message straight to them that we're not buying the game to support 
      them, and then hopefully Netherrealm Studios can get the IP (back). More 
      Jam is always a good thing, though, and I loved the Tournament 
      Edition upgrade back in the day, so On Fire Edition sort-of brings 
      back that feeling. It's great to see the series back and even getting upgrades, 
      but EA still doesn't deserve a fucking dime. | 
  
   
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    Super 
      Street Fighter IV - Arcade Edition 
      [Capcom / Dimps] 
      Evil Ryu makes a return 
      after a long hiatus, making SFIV all the more closer to SFA. 
      Yun and Yang make an appearance to both the dismay of many, but I think 
      Dudley's inclusion was a much greater travesty. Either way, it's still worth 
      playing, and still worth owning. | 
  
   
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       Muchi 
        Muchi Pork! / Pink Sweets 
        [Cave] 
        There's no denying the 
        finesse Cave approaches the shooting genre with. A lot of developers approach 
        the genre with a feminine touch, but few in the manner Cave does. Instead 
        of relying on the cliche "Japanese cartoon chick" approach, 
        Cave changes it up by adding stuff like giant insects, true fashion, and 
        psychic warfare into the mix. The Mushi Hime Sama, Ibara, and ESP Galuda 
        series (respectively) were instant classics because of this. Cave bold 
        next (and my most favorite) approach to the feminine shooting game was 
        Muchi Muchi Pork!, a title with female characters nothing like 
        any you've ever seen in any game.  
      Again, no stereotypical 
        game girls here; these ones are buxom and top heavy, just the way we like 
        them! Who wants the tiny, typical supermodel game girl when you can have 
        a full-figured game girl with big titties and child-birthing thighs?! 
        The game was dedicated to the BBW fan, and the HD release in 2011 featured 
        additions sure to keep fans hard to years to cum. As if that weren't enough, 
        Pink Sweets was included in this double pack for those with an 
        eye for fashion (and shooting games). The rose-themed sequel features 
        a fashionably-sexy cast of females thin to thick, pleasing those of all 
        tastes. They should have just called it the "Romance Shooting 
        Pack," because this is a shooting double-dose of love 
        in every way. 
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    Ultimate 
      Marvel VS Capcom 3 
      [Capcom] 
      I vowed not to get Marvel 
      VS Capcom 3 new, at full-price if the balance issues that plagued its 
      predecessor weren't addressed. They weren't, and I bought the game used 
      as promised. Changes were supposed to have been made with the Ultimate 
      upgrade, so I thought of getting it new based on that alone. It wasn't quite 
      enough, though, and ultimately it was the inclusion of Strider that sold 
      me. How could I not own a title with Strider in it? I couldn't, so I went 
      out and got it at full-price. Strider was glorious (as expected), the new 
      modes are cool, and the new take on the stages looked great. The sound and 
      balance, though, were disappointing. Put the controller down if you don't 
      get the first hit, because you won't be able to move any time soon (unless 
      you count the measlyone chance you're given with X-Factor). This 
      major flaw made Marvel VS Capcom 2 a competitive joke, and it just 
      may make a joke out of UMVSC3, too. The game has yet to go and only 
      time will tell. Hopefully some patches or something will change it, because 
      having each of your team members decimated from taking a single hit really 
      sucks. Be ready for a lot of Frank West and Vergil copycat teams 
      until then; the scene lacks originality now. Hey, look at the bright side! 
      At least both MVSC3 and UMVSC3 have different modes to enjoy, 
      so you have a reason to own and play them both.  | 
  
   
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    Monster 
      Hunter - Dynamic Hunting 
      [Capcom] 
      Monster Hunter on 
      iPhone/iPod Touch?! Without the stilted controls of past?! Awesome!  | 
  
   
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       Smackdown 
        VS RAW 2011 
        [THQ / Yukes] 
        I am one of the only 
        people I know who puts wrestling games in the fighting game genre. They're 
        not throwing fireballs in wrestling games, but they are throwing chairs, 
        tables, and ladders. Further, they're definitely not baking cakes! Wrestling 
        have been some of our least favorite fighters, and BADCP has a complex 
        relationship of love and hate with them (as seen in our "American 
        Sad-Ass" article), but this is one of the good ones. That being said, 
        after seeing the ridiculous amount of customization and community user 
        networking options available, I was impressed. Why? Because over the years 
        they've put more and more into that part of the series, but the level 
        of technicality they've arrived at in the HD generation is just ridiculous! 
        You may not be able to decide whether or not your wrestler is circumcised 
        or not, but you can customize virtually everything else! Not 
        just appearance, but individual moves, move animation, and even signs 
        spectators and fans hold up in the crowd. I've always been a fan of customization 
        in fighting games, and this game does it well. If you're like me and not 
        a fan of the tights and tight little pants, the necessary tools are available 
        to design wrestlers (like Mike Haggar) from other games, too.  
      There are dizzying story 
        parts, some battles seem impossible to win, and the technical gameplay 
        has a steep learning curve, but these things are all nothing in comparison 
        to the one absolutely intolerable thing about the game. The one thing 
        I couldn't ignore about this game is the truly abysmal music. If what 
        they say is true, the only thing worse than Rage Against The Machine is 
        an equally-bad cover band with more conviction. Killswitch Engage is good, 
        but they alone can't make up for all the garbage entrance themes that 
        compose this game's soundtrack. The only other game with an equally-miserable 
        soundtrack is WWE All-Stars. Everything else isn't too bad, though 
        (even if the game is a lot less impressing when compared to the almighty 
        WWE All-Stars). Metacritic shows some unhappy buyers, but for wrestling 
        fans, technical game fans, and/or fans of chaotic multi-player battles, 
        Smackdown VS RAW 2011 is good. Lending most of itself to technicality 
        makes Smackdown VS RAW 2011 not quite as impressive as WWE All-Stars, 
        but its definitely worth a bargain buy.  
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       WWE 
        All-Stars 
        [THQ] 
        I am one of the only 
        people I know who puts wrestling games in the fighting game genre, and 
        the only one I know whose favorite one of all-time is Wrestlemania 
        - The Arcade Game. Back in the mid-90s, Midway unleashed the game 
        upon the masses as a sister title to Mortal Kombat to dominate 
        the turbulent wrestling sub-genre. There was nothing quite like it as 
        far as wrestling games go, and I've always thought nothing after it really 
        came close to it. Sal Divita was part of the development staff for that 
        game, and with him at the helm for WWE All-Stars, it was like a 
        dream come true. Finally, a title that can match the timeless arcade classic! 
        It may not be 
        the realistic, technical wrestler Smackdown VS RAW 2011 is, but 
        its simple, uniquely-animated, over-the-top style actually makes WWE 
        All-Stars more fun. You don't even have to be the biggest fan 
        of wrestling to enjoy it; anybody can jump in and enjoy flashy pyrotechnics 
        and thunderous special effects from even the simplest of moves. Mortal 
        Kombat fans especially will be able to appreciate that WWE All-Stars 
        runs on the same engine (Unreal Engine 3) with identical collision, grabs, 
        juggles, and effects. 
      It suffers from the 
        same garbage soundtrack as Smackdown VS RAW 2011, but at least 
        the heavy, bone-breaking sound effects do the game justice. It's cool, 
        too, that THQ isn't afraid to release more than one wrestling title a 
        year. Smackdown VS RAW 2011 and WWE All-Stars are two different 
        games with two different approaches, with the latter being faster, flashier, 
        and more comical than the former. They say there's beauty in simplicity, 
        and fans have got to love THQ for enlisting great staff to make a great 
        game. It was awesome that WWE All-Stars and Mortal Kombat 
        were released not too far apart; it will really remind longtime fans of 
        the 32-Bit era. If you liked the old arcade game, enjoyed the new Mortal 
        Kombat, or want a more inspired, unforgettable wrestling experience, 
        you should get this one at all costs! 
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    Bloodrayne: 
      Betrayal  
      [WayForward Entertainment / Majesco] 
      Bloodrayne has always 
      been one of the best non-Japanese action series. I look at it as a sort-of 
      rival to Devil May Cry (which itself is essentially a Strider clone). 
      I'm not a big fan of shit with vampires, but the Bloodrayne chick has great 
      character design. She did back in 128-bit era in 3-D, and she still does 
      now in 2-D. She seems to have kept her charm in the dimensional jump, and 
      it was nice to see it in cartoon form. They could have went several ways 
      with the presentation, but the choice to go animated was a great one because 
      she was always suited for it. I couldn't believe I didn't hear more about 
      this game! | 
  
   
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    Galaga 
      Legions DX 
      [Namco] 
      Galaga  always was 
      a classic series like Pac-Man. Even my mom knows Galaga (if 
      that's any indication of the game's popularity)! That is why I really like 
      to see Namco bringing the game to a new generation with a new approach through 
      the Legions series. They were smart to fuse the manic shooter (or 
      "bullet hell") approach with the classic design of the series. 
      Galaga Legions DX is probably seen as "more of the same" 
      to some, but that's fine because the original was a good game (as we covered 
      in 2011 on "DIY Gaming With A Vengeance"). Namco also did better 
      at promoting this one, so will be able to draw newcomers despite popular 
      belief that revisions and/or updates can't do so. | 
  
   
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    X-MEN: 
      The Arcade Game 
      [Konami] 
      Konami made a reputation 
      for themselves as one of the kings of the hack & slash genre by putting 
      The Simpsons, X-MEN and other licensed titles in Pizza-Hut 
      restaurants and arcades everywhere. They probably had aggressive marketing, 
      but they didn't really need it because the crazy revenue they brought in 
      really spoke for itself. Kids and adults alike couldn't resist the allure 
      of licensed characters brilliantly brought to life in games that were easy 
      to play. No, these games were nothing like the licensed tripe the consumer 
      was stuck with at home back then; Konami's licensed arcade games were instant 
      classics because they were fun and easy to play. Games are supposed 
      to be all about fun, right? And Konami must see something in that, 
      because they have graced us with an HD version of X-MEN that anyone into 
      chaotic multi-player madness absolutely must buy!  | 
  
   
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    Samurai 
      Warriors 3 - Empires 
       
      [Tecmo / Koei] 
      Tecmo/Koei designing this 
      one specifically on Wii hardware was probably the most surprising thing 
      I saw in 2010. This move was all the more interesting amidst Warriors Orochi 
      Z, Fist Of The North Star, and other PlayStation 3-based development they 
      had going. Fans had to go out and buy non-Sony hardware (for once) if they 
      wanted to play the game, though, so that might not have did them any favors. 
      Nonetheless, Samurai Warriors 3 was great for unfamiliar Wii owners 
      to get into the series and experience the sword-fighting mayhem that has 
      gathered such a following over the years. As far as the genre goes, some 
      consider it to be the best, and if you go by that then Wii owners were in 
      for a real treat. Lucky for stubborn PS3 owners, Koei had a change of heart 
      and brought the Empires version to the PS3. The original game's Wii 
      debut was already surprising, and Koei going across hardwares for Empires 
      made things even more interesting. Anyone who wanted the original Wii version 
      in HD or with more depth should highly consider this enhanced PS3 upgrade. | 
  
   
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    Dynasty 
      Warriors 7 - Xtreme Legends 
      [Tecmo / Koei] 
      Tecmo/Koei's approach 
      to the hack & slash genre has been the same for a while, and that approach 
      is to deliver as much of their signature brand of manic hack & slash 
      action as possible, every year. And for all the fans they have worldwide, 
      that's not a bad thing at all. I liken it to all the fans Konami has from 
      the niche they carved out of the genre with a host of unforgettable licensed 
      classics, from The Simpsons and Teenage Mutant Ninja Turtles, 
      to X-MEN and Bucky 'O Hare. Koei has done similar, and their 
      host of manic Empires and Xtreme Legends revisions are a testament 
      to this. Koei has put out yet another Xtreme Legends revision to 
      the dismay of paid game reviewers everywhere, but its because there are 
      fans everywhere who buy them year after year. There are players who enjoy 
      these games year after year, whether some reviewer calls them rehashes or 
      not. Koei keeps making them year after year, and its great to see they do 
      it despite what some paid frat boy writes about a game in a genre he never 
      had any interest in. They may not be quite at Konami's level, but thank 
      Koei for keeping the genre alive by buying Dynasty Warriors 7 - Xtreme 
      Legends (or any of their other 2011 Warriors efforts, for that 
      matter)! | 
  
   
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       Gears 
        Of War 3 
        [Epic Games] 
        This one's probably on 
        everyone's top games of 2011, but it's with good reason. The thing I noticed 
        most of all is how Epic perfected the Unreal Engine 3 with it. Gears 
        Of War 3 pushes the Unreal Engine 3 to its absolute limits, and that's 
        both in visuals and stability. Environmental details and character 
        design are even more refined than before, yet the game still keeps 
        is stability! This is especially noticeable in classic locales like Gridlock 
        that have gotten a dramatic overhaul. Going through the game in 4-Player 
        is also great (even if the action is interrupted too much by dialogue). 
        Though it's not the last entry in the series like many thought it would 
        be, it sure would have been a grand departure. 
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